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In this task, you will create a diagonal gradient that transitions from red in the bottom-left corner to blue in the top-right corner. The fragment shader currently displays a solid red color, but your goal is to modify it to create this diagonal gradient.
To achieve this, you’ll need to use both the x
and y
coordinates of each pixel
(normalized to a range of 0.0
to 1.0
) to calculate the interpolation factor. The
mix()
function will help you blend between red and blue based on this factor.
By the end, the screen should display a smooth gradient where the bottom-left corner is completely red, the top-right corner is completely blue, and the middle transitions smoothly between the two.
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